So a few years ago, I was very very ill and not able to sign up for my classes during the sign-in week, and by the time I was able to, a lot of classes I needed were filled. And that's how I ended up with the most random semester ever, including Child Development which is odd because I don't really like children that much, but just needed a spot to fill.
(I know that sounds like the plot to a horrible late '90s comedy, but whatever.)
Anyways, in CD, we had to do a project over a new toy on the market and write a paper about why it would be safe and why it would be beneficial for kids to play with. Despite being a non-major, I ended up getting the highest grade and she shared my paper with the class.
But I wasn't into collecting toys back then, so I can't remember for the life of me what they were called. They were cyber-based, so I don't think they were in stores, just online. And they were based on emotions. The point of the toy line was to encourage kids to feel whatever emotion they are feeling, and realize that everything is normal as long as they are kept in balance. Some of the emotions you could buy were Happiness, Sadness, Anger, Envy, Lovesickness, Shyness, etc. The website was mostly full of games and had a little comic backstory, something about an evil scientist who wanted to completely destroy all emotions forever and these little guys had to stop him. I remember thinking that the plot with the scientist had sort of a Crash Bandicoot feel to it.
On the website, you could buy figures, keychains, and I
think regular stuffed animals were available but I can't remember them.
Is anybody familiar with what I'm talking about? I don't know when they came out, but took the class in 2010. It was really cute. I'd love to find it again.